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Showing posts from July 3, 2016

Pillars of Eternity

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I haven't done a review for a while because I've been playing this for a while. I'm near the end of Act 2 and think I'm going to take a break from it until the expansions are discounted and then play through those and act 3 and 4. Anyone who has played Baldurs Gate and Icewind Dale will find the look and feel of the game very recognisable. Instead of playing the child of a God you are (or become) a Watcher- one who is able to look into the souls of the dead and living and get a glimpse of their past. The story is set in a time where for some reason children are being born soulless (hollowborn) and usually die soon after. You are trying to discover why you have the powers you do and also what is causing the hollowborn problem. Pillar of Eternity doesn't use the DnD rules so had to create their own classes, spells, rules etc. Like most modern crpgs they use a d100 rather than d20 system and I think the choice to use grazes- 50% damage and duration on spells at

Of Orcs and Men

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Of Orcs and Men is an action rpg in which you play Arkail, an orc berserker and Styx, a goblin assassin trying to kill the Human Emperor who is seeking an alliance to destroy your people. There is a decent variety of areas you travel through, from open areas like city streets and islands to large buildings like temples and catacombs. You don't have too many attributes- just four for each character- which you choose which to increase with each level up. You also get a skill point to either learn a new skill or increase a skill you already know. These are offensive, defensive and special for Arkail and melee, ranged and special for Styx so you can level them to suit your play style to a certain extent. Some skills are a lot less useful than others though so you might want to look at a game guide/walkthrough if you want to play on a high difficulty level. You also have a bit of loot which you find along the way. They can all be upgraded by armorers too. The